SuperNaturals Plugin Info

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    SilkySuccubus

    Posts: 31
    Join date: 2011-07-15
    Age: 23

    SuperNaturals Plugin Info

    Post  SilkySuccubus on Mon Aug 01, 2011 7:56 am

    Because I'm tired of answering questions.
    Source: http://forums.bukkit.org/threads/mech-fun-rpg-supernatural-players-v2-2-8-vampires-werewolves-ghouls-priests-and-more-1000.27564/

    General Information:

    Classes include Vampire, Werewolf, Ghoul, and Priest
    All classes have active and passive abilities that depend on their current power level.
    Each class has a slightly different method for gaining power (See class details below).
    Using active abilities and dying both drain a player's power.
    Each class has unique join and quit events (See class change details below).
    Your current power/total power determines how well your passive abilities work!
    In-game help is accessed by /sn help
    WitchHunters' Kill List is randomly generated on server restarts. (Admin command /sn rmTarget can be used to remove players from the list)

    Class Join/Leave Information:

    Each class has a unique event required for joining or leaving.
    Joining a Class:
    Humans construct special Altars to convert to Vampires, starting with a solid Gold Block.
    Humans sometimes convert to Werewolves when dying to wild wolves at night.
    Pig Zombies sometimes have the ability to make humans undead rather than just dead.
    Any human who shows proper devotion to the Church may become a Priest.
    Non-Priest humans who can prove their Supernatural Hunting Abilities by slaying 3 different types of supernaturals without dying will be invited to the WitchHunters' Association.
    Humans who enter the Nether covered in dead animal skins (leather armor) and sacrifice themselves to the Inferno will become Demonic.
    Leaving a Class:
    Vampires construct special Altars to regain their humanity, starting with a solid Lapis Block.
    Werewolves must make themselves a Wolfbane potion, starting with an empty Bowl.
    Priests merely have to insult the Church by offering Coal to the donations' Altar.
    The Holy energy of the Church's Altar will sometimes cleanse a Ghoul and restore their humanity.
    Demons who die in icy water while carrying snowballs will find the demonic fire in their blood cooled.
    WitchHunters who exhibit extremely poor bow skills (kill themselves) will be removed from the Association.


    Classes:
    Vampires (Melee DPS):
    Gain Power By:
    Killing Creatures
    Killing Players
    Gained over time while logged into the server (Passive)
    Passive Abilities:
    Water Breathing (Drains Power)
    Health Regeneration (Drains Power)
    Increased Attack Damage
    Combat Damage Reduction
    Fall Damage Immunity
    Truce with Some Monsters
    Active Abilities:
    Teleport to Coven (Left-Click with: Book) - Uses 9000 Power
    High Jump (Left-Click with: Red Rose) - Uses 1000 Power
    Weaknesses:
    Catch Fire in Sunlight
    Increased Damage Taken from Wooden Objects
    Cannot Eat Food

    Werewolves (Melee DPS):

    Gain Power By:
    Killing Creatures
    Killing Players
    Eating Food (excludes Bread)
    Passive Abilities:
    Health Regeneration
    Increased Attack Damage
    Fall Damage Reduction
    Truce with Wolves
    Active Abilities:
    Summon Wolf Pet (Left-Click with: Raw Pork) - Uses 2000 Power
    Dash (Left-Click with: Feather) - Uses 400 Power
    Weaknesses:
    Abilities only Active at Night
    Cannot Use Weapons at Night

    Ghouls (Tanks):

    Gain Power By:
    Killing Creatures
    Killing Players
    Passive Abilities:
    Health Regeneration
    Increased Attack Damage
    Combat Damage Reduction
    Fall Damage Immunity
    Truce with Undead Monsters
    Active Abilities:
    Summon Zombie (Left-Click with: Raw Pork) - Uses 1000 Power
    Weaknesses:
    Damaged by Water
    Cannot Use Weapons

    Priests (Healers/Utility):

    Gain Power By:
    Donating to the Church (Bread, Fish, Grilled Pork)
    Passive Abilities:
    Additional Damage vs. Supernaturals
    Smite (Fire) Damage vs. Supernaturals
    Smite (Fire) Damage vs. Monsters
    Active Abilities:
    Banish Supernatural (Left-Click with: Feather) - Uses 4000 Power
    Exorcise Supernatural (Left-Click with: Sugar) - Uses 9000 Power
    Drain Supernatural (Left-Click with: Book) - Uses 1000 Power
    Cure Supernatural (Left-Click with: Flint) - Uses 4000 Power
    Heal Human (Left-Click with: Paper) - Uses 1000 Power
    Weaknesses:
    Cannot Wear Armor
    Cannot Attack Animals

    Demons (Ranged DPS):

    Gain Power By:
    Killing Creatures
    Killing Players
    Standing in Fire
    Passive Abilities:
    Immune to All Fire Damage
    Heal while in Fire
    Immune to Fall Damage
    Active Abilities:
    Fireball (Left-Click with: Redstone) - Uses 2000 Power
    Snare (Left-Click with: Ink Sack) - Uses 1000 Power
    Weaknesses:
    Cannot Wear Armor
    Lose Power when NOT in Fire or the Nether

    WitchHunter (Ranged DPS):

    Gain Power By:
    Killing Players
    Bonus for killing Players on the kill list (/sn KillList)
    Passive Abilities:
    Fall Damage Reduction
    Active Abilities:
    Fire Arrow (Light target on Fire) - Uses 100 Power
    Triple Arrow (Quickly fire 3 arrows) - Uses 100 Power
    Grapple Arrow (Grapples on target) - Uses 500 Power
    Power Arrow (Attack with bonus damage) - Uses 1000 Power
    Weaknesses:
    Can Only Wear Leather Armor
    Cannot Use Melee Weapons

    Spell Details:
    The term 'Supernatural' applies to Vampires, Werewolves, and Ghouls only.
    All spells will consume the item used to cast them.
    Priest spells have a range of 20 blocks.
    Banish will send the target player to the Banish Location set by server admins
    Drain will remove 15% of the target's current power
    Heal restores up to 5 hearts of health per cast
    Cure will restore the target to Humanity (reverting them to Priesthood or making them merely Human) [Both the Priest and the target must be holding Flint for this spell to function]
    Exorcise also restores the target to Humanity, but does not require the target's cooperation!
    Teleport to Coven will return the Vampire to a location set by server admins
    Demons' Snare spell lasts only 10 seconds.
    Cycle through a WitchHunter's Arrow Types by Left-Clicking with a Bow
    A WitchHunter's Power Arrow will cause the bow to go into 'cooldown' before you can fire again.
    Triple Shot is intended to help WitchHunters keep a supply of arrows. If you do not want WitchHunters to gain arrows this way then remove Triple Shot from the config.yml


    Srh420
    Admin

    Posts: 313
    Join date: 2011-07-14
    Age: 22
    Location: North Carolina, Usa

    Re: SuperNaturals Plugin Info

    Post  Srh420 on Sun Aug 07, 2011 2:33 am

    bump

    Kainen

    Posts: 1
    Join date: 2011-08-21

    Re: SuperNaturals Plugin Info

    Post  Kainen on Sun Aug 21, 2011 1:34 pm

    According to Blueice1, demon is meant to be for mods and admins only. Is this true? It'd explain how we can't become one because we can't enter the nether...

    FuzzyEarz

    Posts: 4
    Join date: 2011-07-27

    League of legends much?

    Post  FuzzyEarz on Tue Aug 23, 2011 12:12 am

    These classes remind me of league of legends ranged dps, tank, healer....anyone else think so?

    drag0n

    Posts: 75
    Join date: 2011-08-21

    Re: SuperNaturals Plugin Info

    Post  drag0n on Tue Aug 23, 2011 5:11 am

    FuzzyEarz wrote:These classes remind me of league of legends ranged dps, tank, healer....anyone else think so?

    for me it does me remind me to World Of Warcraft Razz

    lewisisbad2

    Posts: 30
    Join date: 2011-08-09
    Age: 16
    Location: United Kingdom

    Re: SuperNaturals Plugin Info

    Post  lewisisbad2 on Wed Aug 24, 2011 10:31 am

    Kainen wrote:According to Blueice1, demon is meant to be for mods and admins only. Is this true? It'd explain how we can't become one because we can't enter the nether...
    Reason whyh Ghouls and Demon's are only for admin's is because Nether is disabled so only mod or higher can make you them to classes as you need to die in the nether.

    Sparclee Lasagnia

    Posts: 1
    Join date: 2012-08-21

    Re: SuperNaturals Plugin Info

    Post  Sparclee Lasagnia on Mon Aug 20, 2012 8:22 pm

    Thank you alot for this it really helps!

      Current date/time is Tue Sep 02, 2014 2:39 am